Little ones aged 5-16 average 6.5 hours screen time a day, with teenage boys spending the most time on screens (an average of 8 hours a day). Thus, a typical teen can expect to spend upwards of 90 days or 3 months a year staring at a screen.

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Sedentary screen time, including computer games, should not happen before a child is two, the WHO says.
It is the first time the WHO has made recommendations on physical activity, sedentary behaviour and sleep for children under five.
According to scientific literature, about 1 in 4 school-going children suffer mental development, such as difficulty communication, language problem, impaired motor skills, and emotional deficit.Exaggerated screen time is considered as one of the significant risk factors that can potentially hamper the early growth processes in children.
According to the review, only screen time spent watching TV or playing passive video games has a negative impact on how children fare in school. Other uses of screen time (creative ones like drawing on an iPad app or Facetiming with Grandma, or physical ones like playing active video games ) don’t have the same impact.
Using HYPERLINK “″video chat (Skype, Facetime, etc.) allows family members to connect with one another when in-person interactions may not be possible.
Children younger than 18 months can use such video platforms alongside their parents to HYPERLINK “″connect with family members.
Promoting HYPERLINK “”active engagement with HYPERLINK “”high-quality material is essential for children from birth to age five, but it is also important to consider the interests and needs of individual HYPERLINK “”children. Websites like HYPERLINK “”Common Sense Media, HYPERLINK “”PBS Kids, and HYPERLINK “”Sesame Workshop can help parents decide which apps and programs are best for their children.
Whether a story is in print or HYPERLINK “”digital format, parents can help children develop the skills they need for school by engaging in HYPERLINK “”dialogic reading with their child—asking them questions about the stories and relating the content to the child’s life. Research suggests that preschoolers can learn best from well-designed e-books with limited distracting HYPERLINK “”features (such as games and sounds).
Behavior problems: Elementary school-age children who watch TV or use a computer more than 2 hours per day are more likely to have emotional, social, and attention problems.
⦁ Educational problems: Elementary school-age children who have televisions in their bedrooms do worse on academic testing.
⦁ Obesity: Too much time engaging in sedentary activity, such as watching TV and playing video games, can be a risk factor for becoming overweight.1
⦁ Sleep problems: Although many parents use TV to wind down before bed, screen time before bed can backfire. The light emitted from screens interferes with the sleep cycle in the brain and can lead to insomnia.2
⦁ Violence: Exposure to violent TV shows, movies, music, and video games can cause children to become desensitized to it. Eventually, they may use violence to solve problems and may imitate what they see on TV, according to the American Academy of Child and Adolescent Psychiatry.

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Some experts have coined the term electronic screen syndrome (ESS) to explain the behavioral problems that can arise from excessive screen time, including:
⦁ Outbursts (
⦁ Hardup sportsmanship
⦁ Bossy or repressive behavior
⦁ Extravagant competitiveness
⦁ Rancor attitudes
⦁ Perceived hostility (e.g. believing someone ran into them on purpose
The key is to be mindful to balance time spent on screens with time spent engaging in other activities that matter to us, including having fun being active with our families and connecting face-to-face with the people who matter most.
Following are the ways to create a mindful approach towards using screen
1.Let Your Screen Be Dark
⦁ You get more notifications when you do open your phone.
⦁ You are not scared of who sees your screen if you lose it somewhere.
2.Fix an endtime
You need to limit the amount of time daily for browsing the internet. Have an alarm on your phone tell you when to stop. This reminds you that you need to take back the control.
3.Dont use social media extravagantly
Checking our phones is something most people do when they are in a scenario which they do not find appealing. We believe that catching up on a mail or two or replying to a text is a better use of our time. Don’t use the internet as a means to escape. There is a lot to learn from scenarios that you may not find appealing.
We need to underastand the reasons for these sedentary behaviours and their correlates. This may be especially apposite if the rise in corpulency among youth populations is in fact actuated by an overall decrease in energy expenditure due to an advanced sedentary behaviour. Considering that most nation-ally representative watching data do not monitor different sedentary behaviours.Moreover,the insight gained from studies provides a better understanding of the influence of different screen-time behaviours among Canadian youth as well as insight for tailoring future screentime reduction intrusions.
Study showed that the majority (over 1.4 million) of Canadian youth in grades 6 to 12 surpassed the advised guidelines of less than 2 hours of screen time per day. Even when using a conservative estimate of average screen time, the youth exceeded existing guidelines by over 5 hours per day; the daily mean time for each individual screen-based behaviour also surmounted recommendations for total screen time. A tangible number of youth exceeded the guideline testimonials based on their daily time spent in a single screen-time behaviour, compatible with previously published Canadian data from 2001/2002. This suggests that there is real room for decreasing screen time by at least 90 minutes per day as advised by Canada’s Physical Activity Guides for Children and Youth. However, considering that screen time is a behaviour separate from a lack of physical activity and that many youth with high levels of screen time are also highly active.Those behaviour-specific intrusions that are designed to reduce screen time by promot-ing physical activity may be unsatisfying and jejune.

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